WP, don't bother with these idiots.
Let me describe my new video game I've been playing instead. It's called "Red Faction: Nobody Does Shit Edition". It's coop multiplayer, but one of its flaws is some truly decrepit enemy AI. (It is argued that it's intentional, as exploiting it is a strong gameplay element.)
The goal of the game is to rescue captives from Chambers before the Chambers are finished with them. It's fairly standard RPG fare: captives in, roboticized victims out. (Some of the most powerful players play as ex-victims, though.) Captives have Units who cooperate with Chamber operatives to keep them held prisoner; breaking a Chamber's hold on the Units in question rescues the captive and awards the player points. Of course, the very most common way of getting points is to prevent would-be captives from being sent to a Chamber in the first place, usually by acting on their Units the moment the Chamber operatives begin their foul work.
There is also a sort of over-watch group, The Authorities. They can also shut Chambers down but rarely do so; bringing in The Authorities is almost impossible but rescues all the captives and nets the player a special trophy, lots of points, and immense props from the other players. The Authorities are also the same group that responds in force whenever you attempt to do something like drive into one of these Chambers with a bus and kill all the guards. Keeps things balanced; after all, it'd be way too easy if players could just go do things like that. But The Authorities don't really care about most of the stuff that happens, and their attention- or lack thereof- is one of the key gameplay elements.
It has the common video game caveat of "Safe base"; that is, the enemy can't attack you at home no matter how much their AIs want to. (You can see them across the line sometimes, shouting things and seething.) It also has some standard Shadowrun-style thematic elements- meatspace vs. dataspace (much easier to get things done in dataspace, maybe they'll patch that), various corporations involved, government corruption, etc.
There are lots of players, some casual and some serious, but one of them is an apparently very experienced, top-ranked player we call Many Masks Dude. The guy goes into dataspace and comes back out with a full prisoner roster and three detailed dossiers, from what he says was an open data-access point. He posts them to the public bulletin board, in hopes that the information can be sent to The Authorities and used by other members to contact The Units. (One, just one, of those Units' information was posted to the same bulletin board afterwards.)
Guess what, the rebel leadership has shitty AI too! So they respond with preset comments like "What, are you crazy, that information could follow them for the rest of their lives!" and "Please take that down!" They don't actually do that themselves, of course, they just stare at it and make the same repetitive comments to the point where they don't do anything else. Seriously, they kept doing this for weeks, and they were still doing it when I turned the game off.
I ended up taking it back to the store; it was too damn unrealistic. How the fuck did this make it out of beta?