I'm going to be doing a senior final project next semester (animation) and am preparing the script, storyboards, etc. It's based on program... not loosely at all.
2D or 3D?
That's awesome that the school you are going to allows you to create your own short for your demo reel as part of the curriculum, as opposed to having to do it on your own time.
3d. Stuff is already in the production pipeline. No. The Final project at GMU is a semester long (one class only) big long thing. I'm starting early so I can make it longer and more impressive.
No i'm not using Maya. I used to use Maya. I co-taught a class in maya charachter animation. I used to write mel. I have a very very in depth knowledge of Maya. I hate Maya. It's a bloated, buggy piece of shit that hasn't significantly changed since version 4.5..... I poop on it from a great height.
a few years ago I started moving to Blender. Now i'm doing everything in Blender. No crashes, painting weights "just works".. it's sculpt mode is faster than zbrush, UV unwrapping is done in seconds, not hours, well... it works on any platform, it's renderer is lighting fast, it shoots out multilayered .exr files it has a built in float based compositor (just like shake), it runs on a mac, windows, linux, bsd, irix, solaris, pocketPC etc etc... And it's 6 meg download.
I have always disliked commerical software. Now I can finally abandon the last piece of it (maya). Poop! Overpriced rip off... My last Charachter animation was in Blender. I was able to render it at HD 1080p at a sub 30 second frame rate.... with multiple layers, internal composting, depth of field, etc etc...
In short: Download blender.. Free, Open Source, and I contribute.. so it's my baby too:
http://http://www.blender.org/features-gallery/features/